#ifndef INCLUDES_H
#define INCLUDES_H

// enable enemys controllers
#define ENABLE_CONTROLLERS false


//under windows we need this file to make opengl work
#ifdef WIN32 
	#include <windows.h>
#endif

//SDL
#include <SDL/SDL.h>
#ifndef NO_SHADERS
	#include <GL/glew.h>
#else
	#include <SDL/SDL_opengl.h>
#endif

//GLUT
#ifdef WIN32
	#include <GL/glut.h>
#endif

#ifdef __APPLE__
	#include <GLUT/glut.h>
#endif


//OpenGL
//#include <GL/glu.h> //including GLUT we include everything (opengl, glu and glut)

#define WINDOW_WIDTH 1024
#define WINDOW_HEIGHT 768


#endif